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World in conflict game factions
World in conflict game factions









world in conflict game factions

Wouldn't be too different then the level sync system already in place.) (Based on majority faction or party leader. You put in some algorithm to determine which faction's version of an instance or cut-scene is witnessed. You do not have to change anything about PvP. You will still see faction purists even if this idea were to be implemented. Nothing stops faction specific quests (we have class specific quests.) from being done. (And story wise, we work along side the players in those cases as well.) Nothing prevents the NPCs from having a deep seeded hatred of the other side. We have worked along side opposite faction NPCs countless times. It does not change the deep divide between Horde and Alliance to grant players the ability to group and raid together.

world in conflict game factions

But we have nothing to announce at this point. We are grappling with reconciling that with the natural desire to play with your friends, or have more-ready access to groups. But we have nothing to announce at this point.īut the division between Horde and Alliance has been such an integral part of World of Warcraft. There isn't a mechanical advantage to being one faction or the other.īut the division between Horde and Alliance has been such an integral part of World of Warcraft. The challenge is, at this point, primarily a social one. We are obviously aware that it's a problem. Oh Heather, look at that - it looks like we're out of time. Dwarves are still great for immuning off bleeds in, I think, four different encounters in Castle Nathria.Īny chance we might someday be able to group with our Horde and Alliance friends, the way our faction leaders have done? That was one ability in one encounter, and all immunities got nerfed so that you wouldn't stack paladins.

world in conflict game factions

I think it lasted five seconds until it was nerfed. There was that brief moment in the Shadowlands beta where everybody wanted to be dwarves to handle that bleed ability in the Castle Nathria raid. Let’s return to one of our perennial topics – faction balance in high-end dungeons and raids. Despite that acknowledgement however, he reaffirms that the faction divide is an integral part of World of Warcraft, and while the team is sympathetic to player desires, they have no current plans to announce at this point. Forbes Heather Newman (bold) brings up this issue, though the ever evasive game director artfully dances around the topic before acknowledging the disparity.

World in conflict game factions full#

Several topics were discussed, but we're only focused on the one, so make sure you check out the full Forbes interview!įaction population imbalance has been a major sticking point for end-game focused players for many years, and while no real gameplay advantage between the factions has existed for several years, the advent of small scale Mythic+ groups and constantly fluctuating raiding populations have encouraged high-end players to consolidate into one factions (horde) just to benefit from the bigger recruiting population pool. Forbes was lucky enough to get a private interview with World of Warcraft Game Director Ion Hazzikostas, in which they discussed his feelings on the upcoming Shadowlands launch, its future possibilities, and a very interesting question regarding the end-game faction imbalance between Alliance and Horde player populations.











World in conflict game factions